|Programmer||⎬of⎨||Reliable||⎬⎨||Game & Simulation Systems|
|Developer||Durable||Compilers and Tools|
As a senior programmer with experience spanning the videogame and financial services industries, I've proven my ability to lead teams and develop highly reliabile, maintainable, and flexible software in many different languages and environments.
My passions include writing compilers and toolchain systems, functional entity-component model software, internationalization and localization, and — of course — videogames.
2012-2019 At Adaxa (MCNA), I work on a variety of projects in the infrastructure and communications domains. Adaxa provides software services that adjudicate dental claims, issue payments, and communicate eligibility, authorization, and adjudication results with a variety of private and State actors. I've worked in focused areas involving our Electronic Data Interchange (EDI) and document generation systems, performed technical analysis for problem solving, created domain-specific language systems, and constructed several platforms for automated software testing.
Bruce is a well-rounded and knowledgeable individual. Has demonstrated thorough knowledge of technology as well as our industry. Bruce has also learnt very quickly new business and industry needs and has applied his knowledge to use and excel in delivering robust solutions to our company’s needs. Now that Bruce is leading our EDI development and engineering efforts, he is showing tremendous improvements in initiative and leadership which we hope we can continue fueling and allow Bruce to continue developing and growing within the company. — Kenneth Tilton, (then) Director of Software Development, MCNA Systems, 2013
Managed Care of North America Healthcare Holdings owns MCNA Dental, which in turn spun off MCNA Systems, which was renamed Adaxa; over the past six years, it's been through a few name changes, but the development efforts have been similar.
2018-present After Res Interactive, LLC was
shut down, I began work toward
Tootsville game in a new edition. This work-in-progress is
a new, massively distributed, multiplayer on-line persistent world
built using a set of compact, mostly REST-ful cloud services and
As Chief Engineer, I'm leading up (and, honestly, mostly
single-handedly) the development effort; as Operations Manager (ie,
CEO) I'm also responsible for the (minimal) administrative duties of
the not-for-profit corporation.
OpenStack, Travis CI, HTML5, WebGL, WebRTC, BabylonJS, CouchDB,
MariaDB, MemCacheD, distributed, Apache, HTTPS, Hunchentoot,
parallel, REST, near-real-time.
(See also, CIWTA web site and Tootsville site, and Res Interactive, below.)
2011-2012 While at LSI, I developed a new Instructor/Operator Station application stack for management of their immersive (i.e. hardware/software) simulation devices, particularly the AH-64D Apache Longbow gunship's LCDSTT. This is a full-surround training “device” with dual cockpits (pilot and copilot/gunner), out-the-window simulated views, and with elecronic and mechanical components nearly indistinguishable from — and, in some cases, actually built using parts from — the actual gunship. Linux; C++, FORTRAN, ADA, Perl; OpenGL, X11; TCP/IP, distributed real-time
This video shows off the VR components that interacted with the LCDSTT. The LCDSTT itself is briefly seen.
2011 (brief) Ported an Objective-C iOS (iPhone) application to Android (Java) platform.
2010-2011 Served as CTO and lead programmer of startup company focusing on fantasy sports gaming services. I built up a cloud-based infrastructure based upon the Amazon AWS and Elastic Beanstalk clouds, designed an implemented a RESTful architecture, login/encryption protocols, anti-cheating and anti-replay measures, and implemented the server side of our March Madness application, as well as partial implementation for a Major League Baseball application. Java, REST, AJAX, SQL, XML, Amazon
a colorful, family-friendly,
about singing cartoon elephants called
Toots, built up a small but loyal player base,
school-age children. The core server
Romance 1.1, provided 24×7
reliability, with zero downtime for over a year and
load-tested capacity of over 1,500 users per node. (I
am the primary architect & developer of
Working on short deadlines with an excellent core team, my Engineering group delivered on-time and always-available membership & billing software, a social media platform (“Tootsbook”), the MMO-RPG game server itself, an Adobe Flash/ActionScript-based front-end for players, multiple utility back-end tools for internal teams (including lifeguards, customer service, design/art teams, and systems administration), and other facilities. This rôle included hiring, supervising, and training front-end and back-end programmers, system administrators, and training and supporting customer service and system operators.
There are people who work in the box, and then there are those who work outside of the box. When it comes to Bruce, the box never existed in the first place. Bruce has the ability to think and create unilaterally. He has the ability to work under stressful situations and demands. As a team member, Bruce works well with others and never creates boundaries amongst teammates. I have seen first hand his ability to change gears when being faced with completely different programmatic expectations then originally planned. I would highly recommend Bruce for almost any project and project range. — Chris Brunner, CTO, Res Interactive
The best memory. The game has been on hiatus for about 2 years now (Ed: since 2012 or so) which is terribly sad considering it was one of the best online chat websites I've ever come across. I joined this website when I was 9 and I'm 15 now. It still holds a special place in my heart. It never had thousands of people on it at once, like club penguin, but the community was amazing. We all remembered each others names, the moderators and magic toots included everyone in the conversations and activities, they held contests (which I won once and was delivered all of the main toot plushies), and was fun for the whole family. It's a very safe website, you can't type numbers or any naughty words so that's a plus for younger players. I've met many, many friends during the years that I've played and I'm still friends with one to this day! A very amazing website and I hope one day they'll come back because it was literally the best game I've ever played. — TheGhostInHope
2003-2006 At eFlyte, I developed, altered, and maintained software for embedded in-flight entertainment computer systems, including video gaming, destination information, and hybrid e-mail/SMS messaging programs. Duties include developing technical specifications, software development, build-system maintenance (including cross-compilation), release and packaging procedures, documentation, and some graphics, video, and music editing.
I developed English, Turkish, Korean, and Chinese text-entry systems for touchscreen, gamepad, and telephone handset entry, along with the standard multi-language text-handling widget, for on-screen keyboard, handset controls, and multi-tap text entry, and implemented the AOL®/Tegic™ “T9” predictive text entry system for English and Chinese (Mandarin phonetic “Bopomofo,” Traditional and Simplified stroke-based) for Matsushita (MAS)/Panasonic and Thales in-flight entertainment systems. i18n/l10n, C/C++, x86 Assembler, PowerPC, Framebuffer, embedded
fluent skills are in this typeface.
bash), Gnu Make
Brews-rob-urt Poe-cock.Just like it's spelled.
the going ratefor an experienced senior programmer, with (at least) a typical benefits package.